Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. Helios Apr 9, 2020 @ 9:19am. Silversmith problems. So I built a silversmith in Ortysia which has a village that has a silver ore mine right next to it. To me that means mad profit since jewelry is so expensive. But for some reason my silversmith is only producing 100+ a day. You can dismantle them in the clan page. go to the parties tab and select the caravan you want to dismantle, select change leader and out of the options you can choose 'none' this will dismantle the caravan. The game gives a pop-up if you choose this option to confirm if you realy want to dismantle the party/caravan. #1. Question. I have two caravans in operation, yet one of them had its income slowly decrease and then vanish off of the income tooltip (not even in deficit, just not appearing). The caravan leader is still in my clan, and the caravan is stil fully manned and travelling around the map. The person running the caravan does matter. I prefer companions who are focussed in trade, scout, riding, tactics and medicine. The perks in these skills help out caravans the most. And I dont really focus on weapon skills, since the companion is only there to run the caravan. It's not like he's going to clutch a 30 vs 300 fight Caravan Ambush is a quest in Bannerlord, given by merchant notables in Towns. The quest giver has suffered devastating losses to their caravans from a particularly resourceful party of bandits and wants to setup a trap to finally end their crime spree. A well-protected caravan employed by the merchant will leave ahead of the player's party, drawing the attention of the raiders. Once the Make sure to have decent companions leading the caravans, preferably ones who aren’t going to siphon funds/profit away. (Honest personalities). Also they’ve been making great money for me, a few hundred denari profit a day, or a single 100 denari pile on a bad day. The first few days after forming are a loss though. Caravans are good if you don't have millions by selling broken smithed weapons. Plus it gives those characters xp, so they get better with time. The bonuses they get from trading will add about 2% profit from 0-300, because of taleworlds math. The levels are useful to level other abilities though. Delete "Birke" folder from module folder. In game starters mod selection window choose "SimpleBank" mode. Make sure tosave old save file in case there would be problems with money saved in your account. Make sure you dont run BOTH "Birke" and "SimpleBank" at the same time! Fixed a bug due to new save/load handling. O0sH.